INCREMENTALTRAFFICPLAY ON STEAM

GOODS

Goods tiers: two recipes I can cite, and 44 names

Goods climb through five tiers, from simple shapes to two-slot products made of several simple ones. The table covers 44 named shapes, with Drop and Moon as the two documented recipe examples.

Drop Press 2 recipe: 1 Dot plus 1 Wedge becomes a Drop
Screenshot: Incremental Traffic, © Rischer Kriebl. Steam source

Sources are counted by publisher: Steam store, community, API and official screenshots form one source. Open each row’s source details for materials. Blank fields have no published value.

44 named shapes. Unknown tier, slot size and recipe fields remain blank. Checked 2026-11-04.
ShapeRecipeStatus and sources
Dot———37.7%1 source · 3 materials
Source details
Wedge———36%1 source · 3 materials
Source details
Block———37.5%1 source · 3 materials
Source details
Capsule———24.5%1 source · 3 materials
Source details
Diamond———22.2%1 source · 3 materials
Source details
Bar———24.8%1 source · 3 materials
Source details
Drop——1 Dot + 1 Wedge → Drop (building panel, screenshot 0)13.6%1 source · 3 materials
Source details
Pebble———9.5%1 source · 3 materials
Source details
Shield———25.3%1 source · 3 materials
Source details
Moon——2 Dot → Moon (Moon Cut 1 panel, screenshot 4)20.6%1 source · 3 materials
Source details
Chevron———15%1 source · 3 materials
Source details
Dome———8.7%1 source · 3 materials
Source details
Heart———7.5%1 source · 3 materials
Source details
Star———7.1%1 source · 3 materials
Source details
Leaf———7%1 source · 3 materials
Source details
Bullet———7.4%1 source · 3 materials
Source details
Trefoil———7.4%1 source · 3 materials
Source details
Acorn———6.6%1 source · 3 materials
Source details
Gem———6.4%1 source · 3 materials
Source details
Arrow———7.1%1 source · 3 materials
Source details
Wave———7.2%1 source · 3 materials
Source details
Helmet———7.3%1 source · 3 materials
Source details
Swirl———7%1 source · 3 materials
Source details
Fish———7.2%1 source · 3 materials
Source details
Mushroom———6.6%1 source · 3 materials
Source details
Paddle———6.2%1 source · 3 materials
Source details
Standard———6.4%1 source · 3 materials
Source details
Kite———7%1 source · 3 materials
Source details
Bull———6%1 source · 3 materials
Source details
Imp———6.5%1 source · 3 materials
Source details
Candle———7.4%1 source · 3 materials
Source details
Eclipse———7%1 source · 3 materials
Source details
Propeller———3.1%1 source · 3 materials
Source details
Cart———2.9%1 source · 3 materials
Source details
Bus———3.7%1 source · 3 materials
Source details
Rocket———3.1%1 source · 3 materials
Source details
Lighthouse———3%1 source · 3 materials
Source details
Bird———2.8%1 source · 3 materials
Source details
Turtle———3%1 source · 3 materials
Source details
Crab———2.7%1 source · 3 materials
Source details
Fir———3.2%1 source · 3 materials
Source details
Owl———3.1%1 source · 3 materials
Source details
Rabbit———3.1%1 source · 3 materials
Source details
Cat———3.4%1 source · 3 materials
Source details

44 rows

The two recipes on screen

Drop Press 2 shows 1 Dot + 1 Wedge → Drop at 6.2 per minute. Inputs read 8/15 and 7/15, the output reads 0/15, and the upgrade row is Speed $1,400, Buffers $4,800, Bays $2,000. Routes on that panel include +$152, −$14 and −$26 per minute.

Moon Cut 1 shows 2 Dot → Moon at 15.3 per minute. Those are the only two recipes I will print. A later building panel prices Wide gate at $10,000 and a higher Bays step at $4,000, with Speed and Buffers at $19,000 each. I treat those as one town's prices, not a curve.

Routes the overview actually lists

An overview screenshot connects Quarry 1 to Bar Press 1, Bar Press 1 to Bullet Press 1, Forest 1 to Drop Press 1, Drop Press 2 to Candle Assembly 1, Drop Press 3 to Propeller Assembly 1, a quarry to a trading post, a farm to a Drop Press, and a quarry to Candle Assembly. Raw goods leave Quarry, Forest and Farm. Presses and assemblies sit downstream. I stop there. I do not assign Dot or Wedge to a tier number, because the store never does.

Why the table has empty tier cells

Forty-four goal achievements name the shapes, from Dot through Cat. Their descriptions say “meet this goal” and nothing about slots or inputs. One review, 2.7 hours, says no new shapes appeared after two hours and compares that to an early-access build. The release post does not call the game early access. I keep both sentences.

If you are here because trucks feel scarce, the goods side of that problem is a press whose output buffer is full or whose route per-minute figure is negative. More trucks on a negative route lose money faster. The truck page is where the swap cost is written down.

Goods-flow overlay with deliveries per minute on each route
Screenshot: Incremental Traffic, © Rischer Kriebl. Goods flow. Steam source

Questions

How many tiers are there?

The store says five. It does not list which shape is in which tier. The tier column stays blank.

Which shapes take two slots?

The store says late products take two slots. It does not name them. Hauler is the two-slot truck and Freighter is the four-slot truck, which is a different fact.

Where do Dots come from?

The overview shows quarries, forests and farms feeding presses. It does not label a Dot source by name. I leave that cell blank.

Sources

Public-source check: 2026-11-04. Pages and screenshots from the same publisher count as one source; evidence items are listed separately in the tables.

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