GOODS
Goods tiers: two recipes I can cite, and 44 names
Goods climb through five tiers, from simple shapes to two-slot products made of several simple ones. The table covers 44 named shapes, with Drop and Moon as the two documented recipe examples.

Sources are counted by publisher: Steam store, community, API and official screenshots form one source. Open each row’s source details for materials. Blank fields have no published value.
| Shape | Recipe | Status and sources | |||
|---|---|---|---|---|---|
| Dot | — | — | — | 37.7% | 1 source · 3 materialsSource details |
| Wedge | — | — | — | 36% | 1 source · 3 materialsSource details |
| Block | — | — | — | 37.5% | 1 source · 3 materialsSource details |
| Capsule | — | — | — | 24.5% | 1 source · 3 materialsSource details |
| Diamond | — | — | — | 22.2% | 1 source · 3 materialsSource details |
| Bar | — | — | — | 24.8% | 1 source · 3 materialsSource details |
| Drop | — | — | 1 Dot + 1 Wedge → Drop (building panel, screenshot 0) | 13.6% | 1 source · 3 materialsSource details |
| Pebble | — | — | — | 9.5% | 1 source · 3 materialsSource details |
| Shield | — | — | — | 25.3% | 1 source · 3 materialsSource details |
| Moon | — | — | 2 Dot → Moon (Moon Cut 1 panel, screenshot 4) | 20.6% | 1 source · 3 materialsSource details |
| Chevron | — | — | — | 15% | 1 source · 3 materialsSource details |
| Dome | — | — | — | 8.7% | 1 source · 3 materialsSource details |
| Heart | — | — | — | 7.5% | 1 source · 3 materialsSource details |
| Star | — | — | — | 7.1% | 1 source · 3 materialsSource details |
| Leaf | — | — | — | 7% | 1 source · 3 materialsSource details |
| Bullet | — | — | — | 7.4% | 1 source · 3 materialsSource details |
| Trefoil | — | — | — | 7.4% | 1 source · 3 materialsSource details |
| Acorn | — | — | — | 6.6% | 1 source · 3 materialsSource details |
| Gem | — | — | — | 6.4% | 1 source · 3 materialsSource details |
| Arrow | — | — | — | 7.1% | 1 source · 3 materialsSource details |
| Wave | — | — | — | 7.2% | 1 source · 3 materialsSource details |
| Helmet | — | — | — | 7.3% | 1 source · 3 materialsSource details |
| Swirl | — | — | — | 7% | 1 source · 3 materialsSource details |
| Fish | — | — | — | 7.2% | 1 source · 3 materialsSource details |
| Mushroom | — | — | — | 6.6% | 1 source · 3 materialsSource details |
| Paddle | — | — | — | 6.2% | 1 source · 3 materialsSource details |
| Standard | — | — | — | 6.4% | 1 source · 3 materialsSource details |
| Kite | — | — | — | 7% | 1 source · 3 materialsSource details |
| Bull | — | — | — | 6% | 1 source · 3 materialsSource details |
| Imp | — | — | — | 6.5% | 1 source · 3 materialsSource details |
| Candle | — | — | — | 7.4% | 1 source · 3 materialsSource details |
| Eclipse | — | — | — | 7% | 1 source · 3 materialsSource details |
| Propeller | — | — | — | 3.1% | 1 source · 3 materialsSource details |
| Cart | — | — | — | 2.9% | 1 source · 3 materialsSource details |
| Bus | — | — | — | 3.7% | 1 source · 3 materialsSource details |
| Rocket | — | — | — | 3.1% | 1 source · 3 materialsSource details |
| Lighthouse | — | — | — | 3% | 1 source · 3 materialsSource details |
| Bird | — | — | — | 2.8% | 1 source · 3 materialsSource details |
| Turtle | — | — | — | 3% | 1 source · 3 materialsSource details |
| Crab | — | — | — | 2.7% | 1 source · 3 materialsSource details |
| Fir | — | — | — | 3.2% | 1 source · 3 materialsSource details |
| Owl | — | — | — | 3.1% | 1 source · 3 materialsSource details |
| Rabbit | — | — | — | 3.1% | 1 source · 3 materialsSource details |
| Cat | — | — | — | 3.4% | 1 source · 3 materialsSource details |
44 rows
The two recipes on screen
Drop Press 2 shows 1 Dot + 1 Wedge → Drop at 6.2 per minute. Inputs read 8/15 and 7/15, the output reads 0/15, and the upgrade row is Speed $1,400, Buffers $4,800, Bays $2,000. Routes on that panel include +$152, −$14 and −$26 per minute.
Moon Cut 1 shows 2 Dot → Moon at 15.3 per minute. Those are the only two recipes I will print. A later building panel prices Wide gate at $10,000 and a higher Bays step at $4,000, with Speed and Buffers at $19,000 each. I treat those as one town's prices, not a curve.
Routes the overview actually lists
An overview screenshot connects Quarry 1 to Bar Press 1, Bar Press 1 to Bullet Press 1, Forest 1 to Drop Press 1, Drop Press 2 to Candle Assembly 1, Drop Press 3 to Propeller Assembly 1, a quarry to a trading post, a farm to a Drop Press, and a quarry to Candle Assembly. Raw goods leave Quarry, Forest and Farm. Presses and assemblies sit downstream. I stop there. I do not assign Dot or Wedge to a tier number, because the store never does.
Why the table has empty tier cells
Forty-four goal achievements name the shapes, from Dot through Cat. Their descriptions say “meet this goal” and nothing about slots or inputs. One review, 2.7 hours, says no new shapes appeared after two hours and compares that to an early-access build. The release post does not call the game early access. I keep both sentences.
If you are here because trucks feel scarce, the goods side of that problem is a press whose output buffer is full or whose route per-minute figure is negative. More trucks on a negative route lose money faster. The truck page is where the swap cost is written down.

Questions
How many tiers are there?
The store says five. It does not list which shape is in which tier. The tier column stays blank.
Which shapes take two slots?
The store says late products take two slots. It does not name them. Hauler is the two-slot truck and Freighter is the four-slot truck, which is a different fact.
Where do Dots come from?
The overview shows quarries, forests and farms feeding presses. It does not label a Dot source by name. I leave that cell blank.
Sources
Public-source check: 2026-11-04. Pages and screenshots from the same publisher count as one source; evidence items are listed separately in the tables.