TRUCKS
Which truck to buy: Hauler, Freighter, Lowloader or Express
The store names four trucks and only describes two of them: the cheap Hauler and the on-time Express. The panels show different prices; the table keeps those observations separate.

Sources are counted by publisher: Steam store, community, API and official screenshots form one source. Open each row’s source details for materials. Blank fields have no published value.
| Truck | Panel text | Availability | Speed | Model-specific patch changes | Status and sources | |||
|---|---|---|---|---|---|---|---|---|
| Hauler | 200 · 2 slots | 2 | $200 (Overview tab, mid-game town, 2026-11-04 screenshot) | starter | — | 87.7% | — | 1 source · 3 materialsSource details
|
| Freighter | 160 · 4 slots | 4 | $3,000 in one town, $790 in another (price scales by town/region) | starter | — | 68.8% | — | 1 source · 3 materialsSource details
|
| Lowloader | Licence | — | — | licence | — | 18.5% | — | 1 source · 2 materialsSource details
|
| Express | Licence; $6,000 purchase button | — | $6,000 | licence | — | 22.8% | — | 1 source · 2 materialsSource details
|
4 rows
What each panel actually prints
Hauler prints 200 · 2 slots. One overview buy button shows $200, and the store calls it cheap. Ten Haulers is an achievement held by 87.7% of players. Freighter prints 160 · 4 slots. One swap panel shows $3,000, while the same truck's buy button on an overview screen sits between $200 and $1,600 depending on the row. I will not collapse those into one Freighter price.
Lowloader and Express both print Licence. Express also shows a $6,000 buy button on the swap panel. Lowloader's cargo and the licence unlock are not on any public text I have, so those cells stay blank. Ten-truck rates: Express 22.8%, Lowloader 18.5%.
The 200 and the 160 are unlabeled
The panel writes 200 · 2 slots and 160 · 4 slots with no unit. I do not call them kilometres per hour. Slots are the only half of that line the store context supports: Hauler carries two, Freighter carries four.
Swapping is a real cash event
One swap screenshot sells four Freighters for $2,850 and buys four Haulers for $269, a net of +$2,581. The new trucks start from the current building. Trade-In, the achievement for changing type, sits at 72.1%. That is the evidence I use for “selling the fleet is part of the game,” not a claim that the net is always $2,581.
Overview rows show profit per truck per minute, with examples at +$135, +$85, +$80 and +$57. A building panel elsewhere shows routes at −$14 and −$26 per minute, so more trucks on a losing line make the loss faster.

Questions
Which truck should a new town buy?
The store's only early adjective is cheap Hauler, and 87.7% of players field ten of them. I do not have a licence path for Lowloader or Express.
Why do two Freighter prices exist?
They are two screenshots of two towns. I print both and I do not average them.
What does Licence mean?
The button says Licence. No store paragraph and no patch note says how you earn it. The cell stays blank.
Sources
Public-source check: 2026-11-04. Pages and screenshots from the same publisher count as one source; evidence items are listed separately in the tables.