INCREMENTALTRAFFICPLAY ON STEAM

PATCH NOTES

Patch notes, and what they change in a town

Four public posts cover the launch week. The build corner on a New Game screenshot still reads 0.10. I do not have a 1.0 changelog.

New Game panel with version 0.10 in the corner
Screenshot: Incremental Traffic, © Rischer Kriebl. Version corner. Steam source
Steam announcements: 1 official publisher. Times are post timestamps in UTC; checked 4 Nov 2026.
WhenPostStrategy changeSource status
25 Oct 2026 11:07Pre-release keysFeedback keys. Not a demo you can download now.1 developer source
2 Nov 2026 06:52ReleaseOn sale. The author says no live-service plan, and a content patch is possible if many people play.1 developer source
2 Nov 2026 16:04Patch 1.1Trucks enter only when the exit has room. Left turns wait on their own line.1 developer source
3 Nov 2026 22:27Patch 1.2Cut routes get a banner, a map marker and a truck badge. At wide gates, trucks choose a bay on their next departure side.1 developer source

Patch 1.1 numbers, from the post

The 1.1 post gives four measurements: time stuck in junctions about 190 truck-seconds down to under 10, busy factories shipping about 20% more, large-map generation from 90 seconds to 35, and Boomtown unlock from 4 seconds to 0.1. It also adds an Overview page, per-town riverbank styles, default fullscreen, info cards for Boomtown and the road tools, and performance fixes. Goal rates are described as steadier.

For a town you already have, the rule that matters is entry: do not expect a truck to push into a full junction. Build exit space, or the queue sits on the approach instead.

Patch 1.2, the day after

The 1.2 post adds the broken-route banner under the money bar, a button that jumps to the cut route, bay selection at wide gates based on the next departure side, a fix for tangled paths, a roundabout changed back to a plain junction in one case, a fix for a missing factory, and names on the truck panel. The one-way tool warns before the click.

If a truck grows a badge after you edit lights or arrows, the post says the route was cut. Reopen the movement instead of buying another truck into the same break.

What I cannot file

There is no public 1.0 note in the four posts. A database site that usually lists every depot build returned a block page on 4 Nov 2026, so I do not copy a version history from it. The screenshot version 0.10 and the patch titles 1.1 and 1.2 sit side by side until a later post connects them.

Light editor affected by the 1.1 junction rule
Screenshot: Incremental Traffic, © Rischer Kriebl. Steam source

Questions

Is this a live-service game?

The release post says there is no live-service plan, and that a content patch is possible if a lot of people play. I quote that and I do not extend it.

Which patch changed junctions?

1.1, on 2 Nov 2026 at 16:04 UTC. 1.2 on 3 Nov adds the warning when your edit cuts a route.

Why does the corner say 0.10?

That is the string on the New Game screenshot. The news posts use 1.1 and 1.2. I do not merge them into one number.

Sources

Public-source check: 2026-11-04. Pages and screenshots from the same publisher count as one source; evidence items are listed separately in the tables.

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